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3D Game-Based Filmmaking: The Art of Machinima (with CD-ROM)

AUTHOR: Paul Marino
ISBN: 1932111859

SHORT DESCRIPTION: This comprehensive guide to creating animated movies uses the synergy of traditional filmmaking, video game development technologies, and computer animation. Th one-of-a-kind book combines the theory of Machinima along with multiple hands-on...

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3D Game-Based Filmmaking: The Art of Machinima (with CD-ROM)
- Book Review,
by Paul Marino

Book Description
The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.

From the Publisher
The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.

About the Author
Paul Marino is an award-winning Machinima director and designer, having worked in this new medium for the past five years. He now leads the Academy of Machinima Arts and Sciences as its Executive Director and board member. His work with The ILL Clan has received much praise and recognition including taking top honors in Showtime Networks' 2001 Alternative Media Festival & the Pixxelpoint International Computer Animation Festival. He was also selected to participate in Web Lab's Crossover workshop--a week-long intensive advised by industry notables such as David Lynch, Alison Anders, and John Cameron Mitchell.


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         Book Review

3D Game-Based Filmmaking: The Art of Machinima (with CD-ROM)
- Book Reviews,
by Paul Marino

3D Game-Based Filmmaking: The Art of Machinima

FROM THE PUBLISHER

This book provides you with a platform and a set of tools for Machinima, a new medium defined as animated filmmaking within a real-time virtual 3D world. The tools you use in this book are derived from best-selling games, Unreal Tournament 2004 and Quake III Arena. Once you learn the basics of Machinima, you then learn how to move virtual actors around, create lighting effects, set up and control cameras, design virtual sets, edit your productions, create characters, and perform post-production work so that you can distribute your films on DVD and online.


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