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Beginning OpenGL Game Programming

AUTHOR: Dave Astle
ISBN: 1592003699

SHORT DESCRIPTION: With "Beginning OpenGL Game Programming," you'll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills...

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         Editorial Review

Beginning OpenGL Game Programming
- Book Review,
by Dave Astle


From Book News, Inc.
Appropriate for programmers familiar with C++, this guide explains how to develop games using high performance graphics and game libraries, introducing both functions for creating objects in a 3D scene and moving objects around in the scene. Topics include primitives, transformations, matrices, colors, texture mapping, and vertex arrays. The CD-ROM contains source code, a math primer, advanced chapters, and the OpenGL easy extension library.Copyright © 2004 Book News, Inc., Portland, OR


GameDev.net, John Hattan, May 2004
An excellent way for programmers who want to make the leap from 2D to 3D graphics to do so.


Book Description
With "Beginning OpenGL Game Programming", you?ll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills you need to unleash the power of OpenGL 1.5 and create realistic, real-time graphics. If you are just getting started in 3D game development and are comfortable programming in C++, this guide is your ideal introduction to OpenGL. By the time you finish this book, you'll understand the basics of OpenGL and be able to apply your newfound skills as you create your own games!


From the Publisher
Provides new game programmers with a complete introduction to 3D game programming using OpenGL. Makes this popular development environment accessible to beginning developers. Written by the authors of the successful "OpenGL Game Programming" (Premier Press, 0761533303).


About the Author
Dave Astle has been programming games professionally for several years, working on titles for the Xbox, Playstation 2, Gamecube, PC, and various wireless devices. Currently, he is a lead engineer in the Gaming and Graphics group at Qualcomm Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the coauthor of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. He received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, software engineering and compiler theory and design.


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         Book Review

Beginning OpenGL Game Programming
- Book Reviews,
by Dave Astle

Beginning OpenGL Game Programming

FROM OUR EDITORS

The Barnes & Noble Review
OpenGL lets you create stunning real-time game graphics and deliver them on nearly any platform. It￯﾿ᄑs complex technology, though. Where, exactly, do you start? With Beginning OpenGL Game Programming, that￯﾿ᄑs where.

This concise book starts with all the basics: states, primitives, transformations, matrices, colors, lighting, blending, fog, bitmaps, texture mapping, and more. You￯﾿ᄑll learn to use OpenGL extensions (especially important on Windows platforms); and how to use multitexturing and other advanced texture mapping techniques. Since games are never fast enough, the authors also introduce three powerful optimization techniques: display lists, vertex arrays, and frustrum culling.

To help you reach the huge Windows market, this book contains just enough Windows-specific coverage. Everything else is thoroughly cross-platform. Bill Camarda

Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2003 and Upgrading & Fixing Networks for Dummies, Second Edition.

FROM THE PUBLISHER

With Beginning OpenGL Game Programming, you'll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills you need to unleash the power of OpenGL 1.5 and create realistic, real-time graphics. If you are just getting started in 3D game development and are confortable programming in C++, this guide is your ideal introduction to OpenGL. By the time you finish this book, you'll understand the basics of OpenGL and be able to apply your newfound skills as you create your own games!

SYNOPSIS

Appropriate for programmers familiar with C++, this guide explains how to develop games using high performance graphics and game libraries, introducing both functions for creating objects in a 3D scene and moving objects around in the scene. Topics include primitives, transformations, matrices, colors, texture mapping, and vertex arrays. The CD-ROM contains source code, a math primer, advanced chapters, and the OpenGL easy extension library. Annotation © 2004 Book News, Inc., Portland, OR


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