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Advanced RenderMan: Creating CGI for Motion Pictures

AUTHOR: Anthony A. Apodaca, Larry Gritz
ISBN: 1558606181

SHORT DESCRIPTION: Just published in December 1999, this book has sold over 4,600 copies in the last four months. With the field of computer graphics and animation moving at the speed of light, this book, written by the world's foremost RenderMan experts, is a...

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         Editorial Review

Advanced RenderMan: Creating CGI for Motion Pictures
- Book Review,
by Anthony A. Apodaca, Larry Gritz


Amazon.com
More powerful and inspiring than the superheroes it moves on the big screen, the RenderMan 3-D graphics engine pushes animation toward the photorealistic as anyone who has seen A Bug's Life, The Iron Giant, or the Toy Story can attest.Advanced RenderMan, written by two long-time employees of Pixar Animation and early participants who helped define the RenderMan standard, is a clear, concise, and technical exploration of this computer graphics and animation rendering tool.

The first section introduces RenderMan, computer graphics concepts, and mathematics, followed by a section on "Scene Description." This includes chapters on "Describing Models and Scenes in RenderMan" and "Handling Complexity in Photorealistic Scenes."

Sections 3 and 4, "Shading," and "Tricks of the Trade" supply the meat of the book and make it worth the cost of admission. These sections include examples and insight from not only a technical perspective but also a cinematic one. The chapter "Storytelling Through Lighting" should be required reading for beginning computer animation artists.

There are numerous color plates, including some rendering tests from Toy Story. These show the same scene (Andy's room) using different lighting and color palettes, each suggesting a different time of day.

Given the difficulty of the book's subject, 3-D artists or animators with limited technical chops, amateurs, or hobbyists might be better served by something more general. This is, however, an outstanding reference for CG technical directors or anyone with experience in graphics and 3-D programming. It is filled with coding examples used to create RenderMan shaders and case studies citing which techniques were used to create a specific look in, for example, Toy Story or A Bug's Life.

The book has no accompanying CD-ROM, but the publisher maintains a Web site from which code snippets and examples can be downloaded. At first, this may seem inconvenient and merely a way to cut production costs, but it's actually an excellent way to keep the examples current. The field of computer graphics and animation is moving at the speed of light, and the examples and tutorials must move with it. But have no fear--RenderMan is here. --Mike Caputo


From Book News, Inc.
Explores the theory and practice of using RenderMan to create computer graphics imagery (CGI) for movie animation. The authors, who work for Pixar, explain how to use the entire range of geometric primitives, and write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models. A final section offers tricks of the trade for custom lighting, volumetric shaders, non-photorealistic media, and ray tracing.Book News, Inc.®, Portland, OR


Book Description
Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.

Explore the Power of RenderMan
* Use the entire range of geometric primitives supported by RenderMan.
* Understand how and when to use procedural primitives and level of detail.
* Master every nuance of the Shading Language.
* Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
* Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
* Use antialiasing to ensure that your shaders are free of artifacts.
* Minimize the expense of rendering scenes by optimizing input.

Other Features from Advanced RenderMan
* Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
* Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
* Includes a chapter reviewing key math and computer graphics concepts.


Book Info
Provides in-depth information on dozens of advanced topics. Offers advice and instruction applicable to any RenderMan-compliant renderer. Provides complete documentation of semantics and syntax, example source code, shaders and other software, and the full set of the SIGGRAPH course notes on RenderMan. Softcover.


From the Back Cover
Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.

Explore the Power of RenderMan:

*Use the entire range of geometric primitives supported by RenderMan

*Understand how and when to use procedural primitives and level of detail

*Master every nuance of the Shading Language

*Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models

*Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media

*Use antialiasing to ensure that your shaders are free of artifacts

*Minimize the expense of rendering scenes by optimizing input

Other Features from Advanced RenderMan:

Offers expert advice and instruction applicable to any RenderMan-compliant renderer

*Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard

*Includes a chapter reviewing key math and computer graphics concepts


About the Author
Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug's Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.Larry Gritz works in the Graphics R&D group at Pixar, where since 1995 he has been one of the senior engineers of Pixar's rendering technology. His film credits include Toy Story, Geri's Game, A Bug's Life and Toy Story 2. Before joining Pixar, Larry wrote the Blue Moon Rendering Tools (BMRT), the second most widely used RenderMan implementation.


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         Book Review

Advanced RenderMan: Creating CGI for Motion Pictures
- Book Reviews,
by Anthony A. Apodaca, Larry Gritz

Advanced RenderMan: Creating CGI for Motion Pictures

ANNOTATION

"...an authoritative, up-to-date resource on the RenderMan Interface Specification...includes tips for avoiding mistakes, an appendix covering key math skills, & many technical illustrations...also offers a companion Web site."

FROM THE PUBLISHER

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the originalRenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.

Explore the Power of RenderMan
* Use the entire range of geometric primitives supported by RenderMan.
* Understand how and when to use procedural primitives and level of detail.
* Master every nuance of the Shading Language.
* Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
* Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
* Use antialiasing to ensure that your shaders are free of artifacts.
* Minimize the expense of rendering scenes by optimizing input.

Other Features from Advanced RenderMan
* Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
* Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
* Includes a chapter reviewing key math and computer graphics concepts.

SYNOPSIS

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.

Explore the Power of RenderMan. Use the entire range of geometric primitives supported by RenderMan. Understand how and when to use procedural primitives and level of detail. Master every nuance of the Shading Language. Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models. Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media. Use antialiasing to ensure that your shaders are free of artifacts. Minimize the expense of rendering scenes by optimizing input. Other Features from Advanced RenderMan: Offers expert advice and instruction applicable to any RenderMan-compliant renderer. Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard. provides complete documentation of semantics and syntax, example source code, shaders and other software, and the full set of the SIGGRAPH course notes on RenderMan. Includes a chapter reviewing key math and computer graphics concepts.

FROM THE CRITICS

Booknews

Explores the theory and practice of using RenderMan to create computer graphics imagery (CGI) for movie animation. The authors, who work for Pixar, explain how to use the entire range of geometric primitives, and write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models. A final section offers tricks of the trade for custom lighting, volumetric shaders, non-photorealistic media, and ray tracing. Annotation c. Book News, Inc., Portland, OR (booknews.com)

ACCREDITATION

Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug's Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.

Larry Gritz works in the Graphics R&D group at Pixar, where since 1995 he has been one of the senior engineers of Pixar's rendering technology. His film credits include Toy Story, Geri's Game, A Bug's Life and Toy Story 2. Before joining Pixar, Larry wrote the Blue Moon Rendering Tools (BMRT), the second most widely used RenderMan implementation.


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