Vector Games Math Processors (Wordware Game Math Library) - Book Review,
by James C. Leiterman

From Book News, Inc. Written by a professional game programmer, this book explores the mathematics and code behind the computer processing of vectors for video games and scientific applications using the X86 instruction set, the PowerPC, and MIPS processors. Separate chapters cover bit masking and shifting, vector addition and subtraction, vector multiplication and division, matrix math, quaternions, vertex and pixel shaders, and debugging vector functions. The CD-ROM contains example code for the different processors.Copyright © 2004 Book News, Inc., Portland, OR
Book Description Due to the advancement of video games and game console hardware, the super computer is now a home consumer appliance. Vector Game Math Processors explains to programmers how to write parallel-based integer and floating point based math algorithms for use in video games as well as scientific applications. Every manufacturer uses their own terms such as SIMD, Packed Data, Parallel Data, Semi-Vector, and Vector but they are all different labels for the methodology for programming multiple sets of data with the same computer instruction at the same time. Programmers have been publicly declaring these newer processors more complex and harder to program. The primary goal of this book is to explain the differences in these processors. This is an advanced title appropriate for experienced game and graphics programmers and is part of the Wordware Game Developer's Library.
About the Author James Leiterman is a senior computer engineer who has been developing hardware and software professionally since 1978 and programming video/computer games for 17 years. He has worked for several game companies including LucasArts, Atari, a casino gaming company, and two Internet online game companies, shipping nine computer games. He lives in Los Angeles, California.
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