The Playmakers: Amazing Origins of Timeless Toys SYNOPSIS
From game inventor and toy industry insider Tim Walsh comes The
Playmakers, a celebration of classic toys and a tribute to the people who
brought them to life. This 312-page book promises to take you on a toy trip of
epic proportions, covering nearly 100 years worth of playthings and offering a
delightful look back at many childhood favorites.
Over 420 color photosᄑ 130+ additional images of ads, patent drawings,
illustrations and historical photosᄑ 75 toys are profiled, offering
compelling behind-the-scene stories of the creation of Play-Doh, Clue, Frisbee,
Nerf, and moreᄑ 15 ultra-rare prototypes are pictured, providing a glimpse
of the scarcely-seen predecessors to Monopoly, Barbie, GI
Joe, and othersᄑ In-depth toy timelines, company profiles and
rare interviews with inventors provide a comprehensive look at the business of
making and marketing toysᄑ Generous and elegant 11ᄑ x 10ᄑ formatᄑ
Printed on 100 lb glossy art paperᄑ Hardcover with silver blocking on
spineᄑ Gorgeously jacketed, featuring a matte finish with spot
FROM THE CRITICS
H.V. Cordry - ForeWord Magazine
A brightly colored toy chest filled with memories and trivia.
Scott G. Eberle - Director of Play Studies, National Toy Hall of Fame
Personal, detailed, lavishly illustrated with more than 400 pictures, and well-organized into witty, bite-sized essaysᄑ.The Playmakers is a pleasure to read.
Sharon Korbeck - Toy Shop Magazine
Walsh was able to uncover the tantalizing untold stories behind America's favorite toys.
Evelyn Small - The Washington Post
In The Playmakers: Amazing Origins of Timeless Toys, Tim Walsh provides a fascinating look at our collective toy chest. Walsh, who in his childhood picture on the dust jacket bears a striking resemblance to Alfred E. Newman of Mad magazine fame, is an obvious game enthusiast.
Publishers Weekly
A fun book that feels like it should accompany a museum exhibition, Walsh's history includes toy timelines (beginning with the Flexible Flyer in 1900); postcards, ads and articles (such as a 1980s Newsweek cover on "The Cabbage Patch Craze"); and close-up photos of game pieces (including a board from a 1949 version of Candy Land in which a boy has a peculiar line running up his leg, which Walsh supposes might "speak volumes to... young polio victims"). Centered on toys that sold at least 10 million copies, were invented outside of the major toy companies (so no Mattel Hot Wheels or Hasbro Easy-Bake Oven) and that had significance to the author-a game inventor and 15-year veteran of the toy industry-and his friends, Walsh's account gives the particulars of 75 toys that enchanted American kids from 1900 to the 1990s. Among the playthings Walsh examines are Lincoln Logs, Monopoly, Barbie, Slip 'n Slide, Mouse Trap, GI Joe and Rubik's Cube. The book's nostalgic feel should appeal to fans of Americana. 420 color photos.