The Supernaturalist FROM OUR EDITORS
The Barnes & Noble Review
Artemis Fowl creator Eoin Colfer hits readers with this high-energy stand-alone novel about an orphan whose ability to see supernatural creatures lands him in an out-of-this-world adventure. Set in Satellite City in the third millennium, Colfer's book follows Cosmo Hill, a resident of the Clarissa Frayne Institute for Parentally Challenged Boys. There, Cosmo's life is basically a living nightmare: The boys are test monkeys for pharmaceutical companies, and they have to put up with a nasty overseer named Marshal Redwood. But when Cosmo learns from a rogue group of kids ("The Supernaturalists") that he can spot invisible, energy-sucking parasites like the rest of them, he escapes Clarissa Frayne for a life of destroying parasites -- until the discovery of a high-level government secret spins the group in a harrowing new direction. As in his Artemis books, Colfer spins an action-packed thriller loaded with fantastic gadgetry and surprises at every turn, marking his plot with characters who aren't always to be trusted. Comparable to the movie Blade Runner with Dickens thrown in, Colfer's super-octane read will keep his legions of followers ultra charged up for more futuristic fun. Matt Warner
ANNOTATION
In futuristic Satellite City, fourteen-year-old Cosmo Hill escapes from his abusive orphanage and teams up with three other people who share his unusual ability to see supernatural creatures, and together they determine the nature and purpose of the swarming blue Parasites that are invisible to most humans.
FROM THE PUBLISHER
In the not-too-distant future, in a place called Satellite City, fourteen-year-old Cosmo Hill is unfortunate enough to come into the world unwanted by his parents. And so, as are all orphaned boys his age, Cosmo is dipped in a vaccine vat and sent to the Clarissa Frayne Institute for Parentally Challenged Boys -- freight class.
At Clarissa Frayne, the orphans, called "no-sponsors," are put to work by the state, testing dangerous products that never should be allowed near human beings. By the time the no-sponsors are sent to their cardboard utility pipes, given their nightly meal pack, and finally fall asleep, they are often covered in burns, bruises, or sores from the work of the day. Cosmo Hill knows that he must escape, even though he has no idea what might be waiting for him on the outside. He plans for the moment when he can make a break.
When that moment finally comes, he nearly dies while escaping. But he is rescued by a gang of "Supernaturalists," a motley crew of kids who all have a special psychic ability-one that Cosmo is about to learn he has as well. They "see" supernatural Parasites-tiny, translucent creatures who feed on the life force of humans.
FROM THE CRITICS
Publishers Weekly
Colfer's hard-luck tale will likely delight fans of his wildly popular Artemis Fowl series with its similar emphasis on high-tech gadgetry and fast-paced action. Set in the near future, the story concerns 14-year-old Cosmo Hill, an orphan living in Satellite City. The metropolis, a dystopia named for the metal Big Brother (a Myishi 9 Satellite) orbiting above it, offers "everything the body wanted, and nothing the soul needed." With no sponsor a detached figure which has replaced parents Cosmo ends up in an orphanage where he and other unwanted children become "guinea pigs" for food and drug testing. He escapes the orphanage soon after the novel opens, survives a brush with death and learns that he is a "Spotter" with the rare ability to see Parasites, small blue creatures that allegedly steal energy from wounded humans. Along come the Supernaturalists, a team of vigilantes, all of them also Spotters, who spend their nights roaming the streets and blasting Parasites. The story starts to get interesting late in the game, when the author reveals the true nature of the Parasites and why a mega-corporation with designs on their unique abilities has mounted a misinformation campaign against them. But the journey is uncharacteristically sluggish, especially during a lengthy scene involving rival gangs racing souped-up cars. Ages 10-up. (May) Copyright 2004 Reed Business Information.
Children's Literature - Marilyn Courtot
Some years into the future unwanted children like Cosmo Hill are sent to a special institute. Reminiscent of the workhouses and asylums of the past, the boys are guinea pigs for new drugs and other products. It is a dangerous and unhappy existence in this place called the Clarissa Frayne Institute for Parentally Challenged Boys. Cosmo is different, he is not willing to let his life just slip away and when he gets a chance he makes an escape along with a few other kids who can see what are called the supernatural parasites. They believe that these creatures are causing death and unhappiness among humans. Under the leadership of Stefan, they become a group of vigilantes and spend their time tracking and destroying the parasites. If these battles aren't enough they also must keep and eye out for the guards from Clarissa Frayne who would like nothing better than to capture these escapees and shrink-wrap them for good. The action never stops and the world and characters created by Colfer are engaging and the whole idea of shrink-wrapping people instead of shooting them is quite imaginative. You want to keep turning the pages. The tale takes a bit of a twist and the world that Cosmo and the other Supernaturalists live in gets turned upside down when they learn the truth about the parasites. The ending is different for a book that is bound to be a series, so we will all have to wait and see where Mono, Cosmo and Ditto head for their next adventure and what other companions will join them in their quest. 2004, Hyperion, Ages 10 up.
KLIATT - Paula Rohrlick
Abandoned by his parents as an infant, Cosmo Hill grows up in the Clarissa Frayne Institute for Parentally Challenged Boys, a ghastly orphanage that puts the boys to work testing dangerous products. It's escape or die, Cosmo realizes, and at age 14 he sees his chance and makes a break for freedom. The blighted future world of Satellite City is a tough place, and he's lucky enough to be rescued by the Supernaturalists. These three young people share Cosmo's gift of being able to see the Parasites, beings who seem to suck the life force out of people who are dying. The four devote themselves to hunting down these Parasites and trying to destroy them, only to learn their true natureand discover who their real enemy is. The action rarely lets up in this SF adventure by the author of the Artemis Fowl series and The Wish List. There are rooftop battles, a car race, and even a daring space walk. There are echoes of Ghostbusters, too, as it mixes some humor in with the pursuit of the supernatural, but there are serious moments as well and even a budding romance. An exciting read featuring a brave young protagonist, this will appeal to Colfer's many fans and win him new ones. KLIATT Codes: JRecommended for junior high school students. 2004, Hyperion, Miramax Books, 268p., Ages 12 to 15.
School Library Journal
Gr 6 Up-A suspenseful, cautionary science fiction tale. In a future dystopia, cities have become for-profit businesses. Orphanages are not exempt from the struggle to make money, and at the Clarissa Frayne Institute for Parentally Challenged Boys, kids are forced to endure product testing and frequently end up injured as a result. With orphans facing an average life expectancy of 15, 14-year-old Cosmo Hill knows that he is on borrowed time. Unfortunately, his escape attempt nearly proves fatal. While he's lying there dying, a small, hairless blue creature lands on his chest and begins to feed. He is rescued by the Supernaturalists, a motley crew of young people who have dedicated their lives to destroying the Parasites, which feed on the essence of the living. Cosmo joins the group as a Spotter, someone who can actually see the creatures and thus destroy them. However, facts soon emerge that cause the Supernaturalists to question everything they believe in. Is it possible that the Parasites don't feed off of the energy of dying people, but remove pain? Are they actually beneficial to society? The plot's twists and turns will keep readers totally engrossed until the last page. Colfer's futuristic world seems plausible; his characters have strengths, flaws, and histories that account for their points of view. The ending is satisfying yet open to the possibility of a sequel. For anyone who loves science fiction, or just an engrossing story, this novel is a must-read.-Saleena L. Davidson, South Brunswick Public Library, Monmouth Junction, NJ Copyright 2004 Reed Business Information.
AudioFile
Two features jump out to the listener of this YA science fiction novel. The first is that narrator Chiwetel Ejiofor performs brilliantly. He captures the cast of characters, teens who are forced to grow up fast because of the predicament they find themselves in. Ejiofor's accents are convincing, his timing impeccable. The second is that the story itself reads a bit like a futuristic OLIVER TWIST with its focus on orphans trying to survive in a brutal orphanage. In this case, the orphans are used as experimental guinea pigs for dangerous products; most don't live beyond the age of 15 and die cruel deaths. Colfer's imaginative story asks thoughtful questions that teens will enjoy pondering. S.D. © AudioFile 2004, Portland, Maine
Read all 6 "From The Critics" >