
Book Description
* Shows beginning users how to create an exciting animation their very first day with 3ds max, the world's most popular animation modeling and rendering software for film, television, games, and design visualization
* 3ds max is used to create high-profile animations for feature films such as X-Men 2, Minority Report, and Tomb Raider, and in the creation of popular games such as Dungeon Siege, Spiderman, Command and Conquer: Renegade, and Grand Theft Auto
* More than 150 tutorials give readers valuable hands-on experience under the expert guidance of 3ds max master Kelly Murdock
* A valuable CD-ROM will include a demo version of the new 3ds max release, tutorial files, 3D models, bonus plug-ins, and more
* A sixteen-page, full-color insert shows how contributing artists are taking max to the next level
From the Back Cover
"Kelly’s new book indeed deserves to be called a Bible. Its comprehensiveness and level of detail are quite remarkable."
–Chris Ford, Director of Product Management, 3D Animation, Discreet/Autodesk
If 3ds maxTM 6 can do it, you can do it too...
Whether this is your first introduction to "Max" or you’ve been eagerly awaiting the newest version, you’ll find everything you need in these pages. If your fingers are tingling to actually create something now, the Quick Start project in Part 1 is made for you. If you can’t wait to check out the new features, start exploring detailed coverage of the Particle Flow interface, architectural objects and materials, Shockwave 3D Export, improved VertexPaint features, and more. All the details are here.
Inside, you’ll find complete coverage of 3ds maxTM 6 Examine BlobMesh and other new modeling features, and work with compound objects like Lofts and Morphs Learn to use the Particle Flow interface to control complex interactions between particles Delve into character creation, including bone systems, skin, rigging, and character modeling Discover how the new reactor 2 works to create realistic physics-based animation sequences Assign the new mental ray rendering engine to render scenes using custom shaders, caustic photons, and other new features Explore focused chapters on using 3ds max 6 in game development, architectural visualization, and special effects Study the work of top 3ds max professionals in the 16-page color sample section Set up network rendering to help you render scenes in a fraction of the time Learn to access Mapping Channels in the Channel Info editor
TWO BONUS CD-ROMS Demo version of 3ds max 6 3D models from Zygote Media and Viewpoint Datalabs Over 500 MB of tutorial files and a searchable color PDF of the book
About the Author
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various Web, graphics, and multimedia titles, including three previous editions of this book, 3ds max 6 Bible. Other major accomplishments include Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, gmax Bible, Adobe Atmosphere Bible, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10).
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS.
In his spare time, Kelly enjoys the outdoors while rock climbing, mountain biking, or skiing. He has recently formed a design company with his brother, Chris, called Logical Paradox Design.