Search for books and compare prices on all major online booksellers with one click!

Home  About UsSuggest BookstoreRecommend Us 
    Title/Keywords ISBN  

Uh-oh, Leonardo! : The Adventures of Providence Traveler

AUTHOR: Robert Sabuda (Illustrator)
ISBN: 0689811608

Compare Price


HOME--->> History --->>Ancient History --->>Guinea History History
 
Guinea History History
         Editorial Review

Uh-oh, Leonardo! : The Adventures of Providence Traveler
- Book Review,
by Robert Sabuda (Illustrator)

From School Library Journal
Grade 2-4-Providence Traveler is Leonardo da Vinci's biggest fan. The young mouse has checked out every biography and art book in the library at least three times and has dedicated her life to becoming an artist and inventor. Under one book, she finds a diagram with directions for building a large wooden mouse, and she sets out to create it, unaware that she is making a time machine. Suddenly, Providence, her brother, and the twins next door are whisked away to 1503 Florence; in order to return to their own time, they must locate the key that winds the mouse. Along the way they encounter many fascinating mice-a crazy old inventor who's also an artist (you know who), a grouchy bishop and his attendant, and several townspeople. The bright pencil-and-watercolor cartoons are packed with loads of cultural information about old Florence. However, while these illustrations will engage young children, the length and the intricate details of the story make it more appropriate for older independent readers, who may find the art too juvenile for their tastes.Christine E. Carr, Lester C. Noecker Elementary School, Roseland, NJCopyright 2003 Reed Business Information, Inc.

From Booklist
Gr. 2-4. Sabuda's latest transports mouse inventor Providence Traveler and her friends back to sixteenth-century Florence for zany exploits with her hero, Leonardo da Vinci. This action-adventure story, somewhere between a picture book (there's some delightful full-page art) and a chapter book with a relatively long text, communicates the importance of science, creativity, and following one's dreams. Scattered throughout are several caption-peppered, Richard Scarry-style depictions of time and place, such as the streets of Florence, Leonardo's workshop, Filippo's print shop, and the feast of St. Giovanni. These sections offer a colorful, mouse-eye's view of Renaissance culture, but they also slow the momentum of this otherwise energetic time-travel caper. Although some children may find the book too busy, others, who enjoy exploring how things work or delving into history, will revel in the level of detail. In a closing note, Sabuda elaborates on Florence's role during the Renaissance and also da Vinci's life. Karin Snelson
Copyright © American Library Association. All rights reserved

Book Description
Meet Providence Traveler. Providence likes to make things. Not just ordinary things like macaroni pictures, but things that have never been made before. So it is not surprising that her hero is Leonardo da Vinci, the great sixteenth-century artist and inventor. One day at the library, when Providence is taking out her favorite book, Leonardo da Vinci: Boy Was He Busy, she finds a scrap of paper covered with interesting designs for what looks like a mechanical mouse with a key coming out of its back. Diligently she follows the instructions on the paper and builds the intricate mouse. Just as she is putting on the finishing touches, in barge her brother and the meddlesome McMuzzin twins, who turn the key in the mouse's back. Suddenly there is a sound like thunder and a flash of light...and the four find themselves transported to Florence, Italy, during the time when Leonardo was alive. Will Providence get to meet her hero? Gifted artist and storyteller Robert Sabuda introduces young readers to an extraordinary new character -- Providence Traveler -- whose curiosity and excitement will match their own. Providence leads readers on an exciting adventure, full of fun and fascinating information.

Card catalog description
Providence the mouse travels through time to sixteenth-century Florence, Italy, where she shares an adventure with Leonardo da Vinci, the inventor she admires so much.

About the Author
Robert Sabuda grew up in Pinckney, Michigan, and is a graduate of the Pratt Institute in New York City. He is the author and illustrator of many books for children, including Tutankhamun's Gift, Arthur and the Sword, Saint Valentine, and most recently, The Blizzard's Robe. He is also a pop-up artist extraordinaire, and the creator of the bestselling The Twelve Days of Christmas and The Wizard of Oz. He lives with his partner, author and illustrator Matthew Reinhart, in New York City.


Buy from Amazon     Compare Prices



         Book Review

Uh-oh, Leonardo! : The Adventures of Providence Traveler
- Book Reviews,
by Robert Sabuda (Illustrator)

Uh-Oh, Leonardo!: The Adventures fo Providence Traveler

ANNOTATION

Providence the mouse travels through time to sixteenth-century Florence, Italy, where she shares an adventure with Leonardo da Vinci, the inventor she admires so much.

FROM THE PUBLISHER

Meet Providence Traveler. Providence likes to make things. Not just ordinary things like macaroni pictures, but things that have never been made before. So it is not surprising that her hero is Leonardo da Vinci, the great sixteenth-century artist and inventor. One day at the library, when Providence is taking out her favorite book, Leonardo da Vinci: Boy Was He Busy, she finds a scrap of paper covered with interesting designs for what looks like a mechanical mouse with a key coming out of its back. Diligently she follows the instructions on the paper and builds the intricate mouse. Just as she is putting on the finishing touches, in barge her brother and the meddlesome McMuzzin twins, who turn the key in the mouse's back. Suddenly there is a sound like thunder and a flash of light. . . and the four find themselves transported to Florence, Italy, during the time when Leonardo was alive. Will Providence get to meet her hero?

Gifted artist and storyteller Robert Sabuda introduces young readers to an extraordinary new character -- Providence Traveler -- whose curiosity and excitement will match their own. Providence leads readers on an exciting adventure, full of fun and fascinating information.

FROM THE CRITICS

Publishers Weekly

Where's Topo Gigio when you need him? Young mice run amok in 16th-century Florence in Sabuda's (The Night Before Christmas; Tutankhamun's Gift) idiosyncratic, wordy picture book. When modern-day mouse Providence Traveler visits the local library and discovers a design for a mechanical mouse supposedly drawn by her hero, Leonardo da Vinci, she recreates the invention. But a mishap involving Providence's young brother and the pesky neighbor twins lands all four mice (and the seemingly magical mechanical one Providence has constructed) back in time, to da Vinci's stomping grounds (assuming he and his peers had been mice). A run-in with a corrupt bishop and a wild denouement in the Florence cathedral follow, but not before Providence and pals meet the great da Vinci himself. Unfortunately, the mix of elements-fantasy, slapstick, science, history-results in breathlessly paced mish-mash. Busily designed pages "from" Providence's sketchbook, consisting of panel or spot drawings with such themes as "The Streets of Florence," are inserted periodically; these offer factual observations but disrupt the visual and narrative flow. They also threaten to blur the distinction between Sabuda's inventions and da Vinci's-will readers come away thinking that da Vinci really did build a successful flying machine, as he does here? The bright pencil-and-watercolor artwork has humor and spunk, but fails to make the disparate pieces cohere. An author's note about da Vinci and his time is included. Ages 5-8. (Apr.) Copyright 2003 Cahners Business Information.

Children's Literature - Micki Nevett

Providence, a contemporary, anthropomorphic mouse, likes to invent things. Like her hero, Leonardo da Vinci, she always keeps a sketchbook handy￯﾿ᄑ"just in case I have an idea." While in the library, she discovers a dusty piece of paper, which may have been Leonardo's. She immediately follows the directions to create this invention. Inadvertently, the twins from next door get their hands on it, and instantly Providence, her brother Malcolm, and the twins are thrust back in time to 1503. An exciting adventure ensues, as the key to the time-traveling mouse must be retrieved in order to return the gang to their own time. Departing from his usual pop-up genre, Sabuda still creates illustrations full of life and depth. Interspersed throughout are several double page spreads filled with details about 16th century Florence from Providence's (and even Malcolm's) sketchbooks to pore over￯﾿ᄑsuch as the streets of Florence, a print shop, and more. Sabuda even deftly manages to include Leonardo's secret technique of writing in mirror image. While the format is not easily categorized￯﾿ᄑthe story is much longer than a typical picture book and also serves as a springboard for all sorts of information about the time period, it will have great appeal for sophisticated younger readers. The combination of time travel and subtle humor, featuring the famous Da Vinci as a character, will definitely encourage curious readers to repeatedly return to this gem of a book. 2002, Atheneum/Simon and Schuster,

School Library Journal

There's more fantasy than fact here, but following four mice flung back to da Vinci's Florence offers readers a peek at Renaissance politics. Copyright 2004 Reed Business Information.

Kirkus Reviews

Sabuda (The Night Before Christmas, not reviewed, etc.) takes an uncharacteristic direction with this freewheeling tale of a young inventor cast back to the time of her hero, Leonardo Da Vinci. He follows Kevin Henkes￯﾿ᄑs lead in creating a cast of small, somewhat pop-eyed mice, but the settings and costuming, not to mention plot, are more elaborate. Having built a mouse-shaped robot from mirror-written plans found in her local library, Providence discovers that it￯﾿ᄑs also a time machine when a pair of mischievous mouselings switches it on. Arriving on the outskirts of Renaissance Florence, the terrible two scurry into town with the machine￯﾿ᄑs wind-up key, leaving Providence and her tagalong little brother to chase them down with the help of Leonardo, a smooth-talking ally. Pausing for full-spread side excursions into an artist￯﾿ᄑs studio and a printing office, plus glimpses of Florentine daily life and a lavish saint￯﾿ᄑs day celebration, the author sends his visitors from the future scurrying in various directions, then reunites them for a climactic face-off with an anti-science ecclesiastic, and a last-second rescue that sees them safely home. The mix of fact and fiction is less smooth, but in pace and general tone this resembles the Time Warp Trio series and readers with a yen to tinker will find kindred spirits in both Providence and the insatiably curious polymath after whom she￯﾿ᄑs modeled herself. (afterword) (Picture book. 8-10)


Buy from Barnes & Noble     Compare Prices




HOME  |  Recommend bookstore  |  Rate bookstore  |  Link to us  |  Report bug  |  Contact us
Copyright© 2003 - 2005, PowerBookSearch.com. All Rights Reserved.