Essential ActionScript 2.0 FROM OUR EDITORS
The Barnes & Noble Review
The biggest change in ActionScript 2.0: object orientation. As a Flash content creator, you care why? Because objects make it easier to plan projects, and write reliable, testable, reusable, maintainable code. Colin Moock is passionate about objects, and his new book will help you apply them in all your Flash work.
Moock assumes absolutely no object knowledge (though a little ActionScript experience will help). All the basics are here: classes, objects, methods, inheritance, and so on. But thereᄑs a lot more -- all focused on your unique needs as a Flash developer. How to organize UI components and movie clips in your object-oriented project. How to split up projects with other developers on your team. The best ways to broadcast events.
You could keep writing old-fashioned timeline apps forever. But if you want the power Macromedia put into ActionScript 2.0, get this book. Bill Camarda
Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2003 and Upgrading & Fixing Networks for Dummies, Second Edition.
FROM THE PUBLISHER
Macromedia Flash, already the de facto standard for delivering multimedia over the Web, is used increasingly to develop web-based applications (so-called Rich Internet Applications). Introduced in Flash MX 2004 and Flash MX Professional 2004, ActionScript 2.0 is a major upgrade to Flash's scripting language, which radically improves object-oriented development in Flash by formalizing objected-oriented programming (OOP) syntax and methodology. Essential ActionScript 2.0, from the author of the widely acclaimed ActionScript for Flash MX: The Definitive Guide, covers not only ActionScript 2.0 syntax, but also object-oriented design and object-oriented programming. This book is targeted at ActionScript developers who want to know how ActionScript 2.0 development differs from ActionScript 1.0, how to upgrade legacy code to ActionScript 2.0, and how to take maximum advantage of ActionScript 2.0 and its OOP features. If you are an experienced OOP developer coming from another language such as Java or C++, Essential ActionScript 2.0 shows you how to leverage your OOP knowledge in Flash. Part I teaches object-oriented concepts, syntax, and usage in ActionScript 2.0. It covers strict datatyping, type casting, classes, objects, methods, properties, inheritance, composition, interfaces, classpaths, packages, and exception handling. Beyond teaching mere basics, it helps you to properly design and structure your code. Part II teaches best practices for setting up and architecting an object-oriented project, plus how user interface components and movie clip subclasses fit into a well-structured Flash application. You'll learn how to structure entire applications and exchange code with other developers to help you build more stable, scalable, and extensible applications. Part III teaches you to apply proven and widely accepted object-oriented programming strategies -- known as design patterns -- to Flash. After a brief introduction to design patterns, this section covers the O
SYNOPSIS
Moock, a developer in the Flash community, covers ActionScript 2.0 syntax as well as object-oriented design and object-oriented programming (OOP) in this guide for ActionScript developers and experienced OOP developers coming from another language such as Java or C++. The book teaches object-oriented concepts, syntax, and usage, then outlines best practices for setting up and building an object- oriented project, and shows how to apply widely accepted OOP strategies and design patterns to Flash. Annotation © 2004 Book News, Inc., Portland, OR