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Guide to Computer Animation: for tv, games, multimedia and web

AUTHOR: Marcia Kuperberg
ISBN: 0240516710

SHORT DESCRIPTION: Clear overall coverage of the principles and techniques of digital animation with step-by-step illustrations-- Get the best from your software and hardware -- understand the constraints and demands when creating for different media-- Expert advice...

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         Editorial Review

Guide to Computer Animation: for tv, games, multimedia and web
- Book Review,
by Marcia Kuperberg


From Book News, Inc.
Heavily illustrated with color graphics, this introductory textbook discusses the basics behind computer animation, spending more time on technical issues than compositional ones. Kuperberg (School of Media, Arts, and Technology, West Herts College, UK) and collaborators present chapters covering tools and techniques, technical constraints, stages of creating 3d animation, animation for multimedia, artwork for computer games, television animation case studies, and narrative and characterization. The material is not specific to any particular hardware or software.Copyright © 2004 Book News, Inc., Portland, OR


Review
'This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover. You'll have a blast'
Anne M. White, Principal & Managing Director, TAG Chairperson, BDA/Board of Directors, PROMAX, Los Angeles, CA, USA

'This book is a must for all aspiring animators and for all media production students. I thoroughly recommend it.'
Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC, UK

'A visual treat... What a great resource for people new to the world of computer animation.'
Mike Kroes at Creativecow.net


Review
'This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover. YouÂ’ll have a blast'
Anne M. White, Principal & Managing Director, TAG Chairperson, BDA/Board of Directors, PROMAX, Los Angeles, CA, USA

'This book is a must for all aspiring animators and for all media production students. I thoroughly recommend it.'
Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC, UK

'A visual treat... What a great resource for people new to the world of computer animation.'
Mike Kroes at Creativecow.net


Book Description
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.

Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.

www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.

In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.

Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

* Clear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest
* Get the best from your software and hardware - understand the constraints and demands when creating for different media
* Expert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web


From the Publisher
Learn the complete animation basics and see just how the computer has impacted on this medium and how 'digital convergence' affects you, the animator. Benefit from behind the scenes case studies from top Framestore and 3 Ring Circus animators, plus a chapter for 3D beginners illustrating how to create a 3D room and its contents step-by-step. Furthermore, you are given tips on creating a targeted CV and showreel if your aim is to gain a foothold in the fast expanding and exciting games industry. Lavishly illustrated in color throughout, with details on what is needed to create animation for whichever medium you working in and inspirational animation examples, this book will ensure you are fully equipped to compete in this fast moving field. Reviews: 'This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover. You’ll have a blast' --Anne M. White, Principal & Managing Director, TAG Chairperson, BDA/Board of Directors, PROMAX, Los Angeles, CA, USA 'This book is a must for all aspiring animators and for all media production students. I thoroughly recommend it.' --Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC, UK


About the Author
Deputy Head of the School of Media Arts & Technology at West Herts College, UK. Marcia has over 30 years of experience as an artist, art director, animator and teacher. Her award winning productions have appeared worldwide in film festivals and on television.


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         Book Review

Guide to Computer Animation: for tv, games, multimedia and web
- Book Reviews,
by Marcia Kuperberg

Guide to Computer Animation: for tv, games, multimedia and web

ANNOTATION

Audience: Students on art & design courses, media production and digital media/multimedia production courses, animation courses (6th form, vocational AVCE courses and degree level), trainee animators, trainee animation assistants. Wannabee digital animators, Internet and multimedia content creators & computer games designers.

FROM THE PUBLISHER

THE BOOK. Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.

Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.

The Associated Website provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.

In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.

Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

￯﾿ᄑClear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest.￯﾿ᄑGet the best from your software and hardware - understand the constraints and demands when creating for different media.￯﾿ᄑExpert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web.

SYNOPSIS

Heavily illustrated with color graphics, this introductory textbook discusses the basics behind computer animation, spending more time on technical issues than compositional ones. Kuperberg (School of Media, Arts, and Technology, West Herts College, UK) and collaborators present chapters covering tools and techniques, technical constraints, stages of creating 3d animation, animation for multimedia, artwork for computer games, television animation case studies, and narrative and characterization. The material is not specific to any particular hardware or software. Annotation c. Book News, Inc., Portland, OR


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