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ActionScript 2.0 Garage

AUTHOR: Dan Livingston
ISBN: 0131484753

SHORT DESCRIPTION: Enter your ActionScript 2.0 Garage -- where you kick your ActionScript 2.0 skills into high gear! Find the code, master the skills, inflame your passion Create Flashware built for speed and performance Built to do the impossible... built to take...

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         Editorial Review

ActionScript 2.0 Garage
- Book Review,
by Dan Livingston

From the Back Cover
Enter your ActionScript 2.0 Garage -- where you kick your ActionScript 2.0 skills into high gear! Find the code, master the skills, inflame your passion Create Flashware built for speed and performance Built to do the impossible… built to take their breath away Where you become a lean, mean, ActionScriptin’ machine Strap in. Meet your driver: Dan Livingston, ActionScripter to the stars (Apple, Charles Schwab, PacBell…) Watch, do, learn–fast: - forms and validation, styles and skins - data in detail, XML and RSS - classes and objects, events and listeners - menu systems, stylesheets, masks, preloaders - ActionScript 2.0 architecture, new UI components, and loads more All with no-faking, real-deal, serious downloadable code

About the Author

Dan Livingston, founder of Wire Man Productions, has more than eight years' experience as a leading-edge Web developer, serving clients such as Apple, Charles Schwab, and Pacific Bell. His sites have garnered awards from Yahoo! and USA Today, been featured on CNN, and earned kudos from the Los Angeles Times and human interface guru Donald Norman. He has published numerous titles with Prentice Hall PTR.



Excerpt. © Reprinted by permission. All rights reserved.

Welcome to ActionScript 2.0 Garage. The goal of this book is to make learning ActionScript more fun. A lot more fun.

Okay, it's not a big dream, but it's my dream.I'm not kidding. The goal of this book is to show beginning to intermediate ActionScript programmers how to take their skills to the next level and blast out some amazing code. The code samples in here are actual working chunks of code, not just-for-computer-books-but-no-one-would-EVER-use-this-in-the-real world stuff.

That, and I attempted to have something of a (gasp) personality (shriek) while talking about code. I'm aiming for "helpful smart-alec" (or "chaotic good" if you're old-school).Who This Book Is For

This book is for beginning to intermediate ActionScript programmers who want a quick, friendly way to get deeper into ActionScript code. If you don't know what trace() is, put this book down right now before you hurt somebody. I'm not kidding. Right now!Who This Book Isn't For

Junkies. Heiresses. Shepherds. I make fun of George Lucas a few times, and maybe Orlando Bloom too--I can't remember for sure. (He was great in Troy, you know. He did a wonderful job in the role of Helen.)What's in the Book

This book has everything from arrays to objects to how to manipulate components: Component skins. Styles. Functions. Best practices. Lots and lots of code and working examples. You can download everything from www.wire-man.com/garage.What's Not in the Book

Data components don't really involve ActionScript, so I left them out. I don't cover advanced object-oriented anything or how to use the animation bits of the Flash program.About the Attitude

You may notice this tome's tone is a little rougher than other computer books you've read. That's because we want this book to make learning fun, so we decided to spice it up a bit. If you go through the book and don't learn a thing about ActionScript, I hope you're at least a little entertained. (Update: I just got word that my editor has toned down the profanity and numerous pornography references, so perhaps it's a tad less entertaining now.)

0131484753P01212005


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         Book Review

ActionScript 2.0 Garage
- Book Reviews,
by Dan Livingston

ActionScript 2.0 Garage

FROM THE PUBLISHER

Enter your ActionScript 2.0 Garage. When you come out you'll be a lean, mean, ActionScriptin' machine!

Top ActionScripter Dan Livingston shows you code, teaches you skills, and inflames your passion to create "do-the-impossible" Flash content. It's all here: forms, validation, styles, skins, data integration, XML, RSS, classes, objects, events, listeners, menu systems, masks, preloaders, ActionScript 2.0 architecture, UI components, and more--all with serious downloadable code examples. Inspired. Stunningly useful. Think 'zine. Think blog. But, please, do not think of any other ActionScript book you've ever seen.

Specific topics covered includeEnhancing data components to manipulate complicated sets of dataUsing MX to connect to SOAP based web servicesCreating RSS aggregators and readersBuilding shopping carts and online reservation systemsExploring the updates and enhancements in ActionScript 2.0

If you're a Flash designer and programmer who wants to hit the ground running, this fun, informative guide will take you to the next level!


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