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Digital Cinematography: Lighting and Photographing Computer Generated Animation

AUTHOR: Ben de Leeuw
ISBN: 0122088751

SHORT DESCRIPTION: y" is explored in this book. Ben de Leeuw, a freelance animator specializing in character animation and digital cinematography, examines the differences between virtual and real cinematography, as well as the benefits and deficits of the computer...

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Cinematography
         Editorial Review

Digital Cinematography: Lighting and Photographing Computer Generated Animation
- Book Review,
by Ben de Leeuw


Amazon.com
Digital Cinematography is a novice's guide to the art of filmmaking. Author Ben de Leeuw teaches you how to apply the techniques of traditional cinematography to the digital world. He provides an introduction to lighting tools and to cameras and various types of lenses, and then delves into explaining how to work with interior and exterior lighting, characters, motion, and color. There are a few suggested exercises, such as changing the height of the camera, animating lights, combining soft light and hard light, and working with subtle and dramatic colors. The author also includes definitions of filmmaking jargon. The book isn't platform- or software-specific. A hybrid CD-ROM includes sample digital animation video sequences used in the book.


Book Description
Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation.

Key Features
* Exercises and examples focus on the implementation of 3D, and the functionality of specific graphic tools such as omnidirectional lights, depth of fields, and image processing
* Historical reference of films photographed in the style of the tutorial, as well as images of both the process and the final result
* Cinematic styles covered include film noir, naturalism, expressionism, comedy, and cartoon
* Cinematic principles covered include key light, fill light, back light, set light, single source lighting, contrast, projection and gobos, camera lenses, color usage, composition and leading lines
* Multi-platform CD-ROM provides hands-on project files for each of the tutorials, enabling the reader to explore virtually all of the book's contents in 3D


Book Info
Teaches computer animators about the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Paper. CD ROM included.


Card catalog description
Digital Cinematography teaches computer animators about the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, it teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. And for animators who would like to create 3D computer games, this book teaches how to light scenes effectively as well as how to cover up modeling and texturing mistakes. Overall, this book is an invaluable guide to the cinematic art of computer animation.


From the Back Cover
Coming Soon.


About the Author
By Ben de Leeuw


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         Book Review

Digital Cinematography: Lighting and Photographing Computer Generated Animation
- Book Reviews,
by Ben de Leeuw

Digital Cinematography: Lighting and Photographing Computer Generated Animation

ANNOTATION

Audience: 3D computer animators, computer graphic artists, cinematographers, digital video producers, students, and anyone interested in using computers for filmmaking.

FROM THE PUBLISHER

Digital Cinematography teaches computer animators about the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, it teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. And for animators who would like to create 3D computer games, this book teaches how to light scenes effectively as well as how to cover up modeling and texturing mistakes. Overall, this book is an invaluable guide to the cinematic art of computer animation.


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